Now it's time to ideate solutions to your problem. I find this step extremely interesting, because its where you can really get creative, and take a look below at some interesting pointers from the UX Design Foundation:
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To bring people together to conjure ideas and bypass established frontiers, you need a skilled facilitator and a creative environment, including a prepared space, featuring posters of personas, relevant information, etc. Your team also requires rules – e.g., a 2-hour time limit, quantity-over-quality focus, ban on distractions such as phones, and “There are no bad ideas” mindset. By being bold and curious, participants can challenge commonly held beliefs and explore possibilities past these obstacles. Team members should take each other's ideas and build on them, find ways to link concepts, recognize patterns and flip seemingly impossible notions over to reveal new insights. |
Author/Copyright holder: Teo Yu Siang and Interaction Design Foundation. Copyright licence: CC BY-NC-SA 3.0
You may encounter different experiences depending the culture of your company. For example, if your company doesn't have specific creative spaces, or it doesn't evoke the no-phone policy. Also, how does your company deal with "challenging commonly held beliefs" and is it open to "exploring possibilities?"
You may encounter different experiences depending the culture of your company. For example, if your company doesn't have specific creative spaces, or it doesn't evoke the no-phone policy. Also, how does your company deal with "challenging commonly held beliefs" and is it open to "exploring possibilities?"